Christof Ley
Christof Ley aka Zekk Reaver aka Krystofer aka Michael (My Mutation is Awesome)
Name: Christof Ley Movement: 6
Race: Half-Elf PInsight: 17
Class: Warlock PPercept: 10
Build: Scourge
Level: 1
STR 8[-1] DEX 14[+2] CON 16[+3] INT 10[0] WIS 10[0] CHA 19[+4]
Initiative: +2
HP: 29 Surges: 11 Surge Value: 9
Total = Base + .5 lvl + Armor + Shield + Dex + Magic + Misc
AC 14 = 10 + 0 + 2 + 0 + 2 + 0 + 0
Fort: 13 Reflex: 13 Will: 15
Abilities/Powers
>>At-Will<<
>Warlock's Curse: Deal an extra 1d8 dmg per round to one cured enemy, can curse multiple enemies, one curse cast per round
>Eldritch Blast: Range 10 squares
Attack: +4 vs Reflex
Hit: 1d10 + 4(Cha)
>Gift of Avernus: Range 10 squares
Attack: +4 vs Will
Hit: 1d10 + 4(cha)
Miss: Option to take damage=level in order to reroll attack
>Dark One's Blessing: Range self
Trigger-> cursed enemy drops to 0 hp
Effect: Gain temp hp = level
>>Encounter<<
>Energy Strobe: Range 10 squares
Attack:+4 vs Reflex
Hit: 1d10 + 4(Cha)
Effect: Roll a d6 for energy damage type & gain 5 resistance from tha energy until end of next turn
1)Cold 2)Fire 3)Force 4)Lightning 5)Radiant 6)Thunder
>Grasp of the Iron Tower: Range 10 squares
Attack:+4 vs Fortitude
Hit: 2d10 + 4(Cha); target can not move closer until end of my next turn
Effect: Make second attack on different enemy
Attack: +4 vs Fortitude
Hit: 2d10 + 4(Cha); target can not move closer until end of my next turn
>>Daily<<
>Decree of Khirad: Range 20 squares
Attack: +3 vs Will
Hit: 3d10 + 3(Con); Target plus all enemies within 2 squares of target take -2 to attack bonus until end of my next turn.
Miss: Option to take 5+.5[level] damage to reuse attack on same enemy next turn
CLASS ABILITIES
>Shadow Walk: 3+ square movement grants concealment until end of next turn
>Prime Shot: +1 AB if I am closest to enemy
RACE ABILITIES
>Low Light Vision
>Group Diplomacy: +1 Diplomacy to group within 10 ft
FEATS
>Killing Curse: Warlock's Curse does d8 damage instead of d6
TRAINED SKILLS
Insight +7, Bluff +9, Streetwise +9, Intimidate +9
UNTRAINED SKILLS
Acrobatics +2, Arcana, Diplomacy +6, Dungeoneering, Endurance +3, Heal, History, Nature, Perception, Religion, Stealth +2, Thievery +2, Athletics -1
ITEMS
Leather Armor, Dagger, Sling, Journeybreads (10), Backpack (empty), Bedroll, Belt Pouch (empty), Waterskin, Sunrod (2), Silk Rope (50 ft.)
Name: Christof Ley Movement: 6
Race: Half-Elf PInsight: 17
Class: Warlock PPercept: 10
Build: Scourge
Level: 1
STR 8[-1] DEX 14[+2] CON 16[+3] INT 10[0] WIS 10[0] CHA 19[+4]
Initiative: +2
HP: 29 Surges: 11 Surge Value: 9
Total = Base + .5 lvl + Armor + Shield + Dex + Magic + Misc
AC 14 = 10 + 0 + 2 + 0 + 2 + 0 + 0
Fort: 13 Reflex: 13 Will: 15
Abilities/Powers
>>At-Will<<
>Warlock's Curse: Deal an extra 1d8 dmg per round to one cured enemy, can curse multiple enemies, one curse cast per round
>Eldritch Blast: Range 10 squares
Attack: +4 vs Reflex
Hit: 1d10 + 4(Cha)
>Gift of Avernus: Range 10 squares
Attack: +4 vs Will
Hit: 1d10 + 4(cha)
Miss: Option to take damage=level in order to reroll attack
>Dark One's Blessing: Range self
Trigger-> cursed enemy drops to 0 hp
Effect: Gain temp hp = level
>>Encounter<<
>Energy Strobe: Range 10 squares
Attack:+4 vs Reflex
Hit: 1d10 + 4(Cha)
Effect: Roll a d6 for energy damage type & gain 5 resistance from tha energy until end of next turn
1)Cold 2)Fire 3)Force 4)Lightning 5)Radiant 6)Thunder
>Grasp of the Iron Tower: Range 10 squares
Attack:+4 vs Fortitude
Hit: 2d10 + 4(Cha); target can not move closer until end of my next turn
Effect: Make second attack on different enemy
Attack: +4 vs Fortitude
Hit: 2d10 + 4(Cha); target can not move closer until end of my next turn
>>Daily<<
>Decree of Khirad: Range 20 squares
Attack: +3 vs Will
Hit: 3d10 + 3(Con); Target plus all enemies within 2 squares of target take -2 to attack bonus until end of my next turn.
Miss: Option to take 5+.5[level] damage to reuse attack on same enemy next turn
CLASS ABILITIES
>Shadow Walk: 3+ square movement grants concealment until end of next turn
>Prime Shot: +1 AB if I am closest to enemy
RACE ABILITIES
>Low Light Vision
>Group Diplomacy: +1 Diplomacy to group within 10 ft
FEATS
>Killing Curse: Warlock's Curse does d8 damage instead of d6
TRAINED SKILLS
Insight +7, Bluff +9, Streetwise +9, Intimidate +9
UNTRAINED SKILLS
Acrobatics +2, Arcana, Diplomacy +6, Dungeoneering, Endurance +3, Heal, History, Nature, Perception, Religion, Stealth +2, Thievery +2, Athletics -1
ITEMS
Leather Armor, Dagger, Sling, Journeybreads (10), Backpack (empty), Bedroll, Belt Pouch (empty), Waterskin, Sunrod (2), Silk Rope (50 ft.)